Blog Summary:
This blog is a go-to guide for organizations looking to develop an app when they don’t have the budget to access MacOS or Apple hardware. The main focus will be on using Xcode on Windows, apart from the different ways with which they can develop iOS apps on Windows, offering cheaper hardware and easy tools.
Table of Content
iOS apps require Apple hardware and software tools to build native iOS apps and can only be developed on MacOS. So, the question is – what if organizations want to develop iOS apps on Windows because they don’t have access to Mac?
The only option Apple allows for iOS app development on Windows is XCode, which is only accessible on MacOS and Apple hardware and software.
This blog will answer this question by explaining how iOS development on Windows is difficult since XCode can only work on MacOS. We will also explain the available alternatives and workarounds to make the development successful when having a Mac is not feasible.
Xcode is an Integrated Development Environment (IDE) designed exclusively to work on MacOS. As an IDE, it acts as an end-to-end delivery platform for developing apps and services for the products built on AppleOS.
In other words, it’s an application that allows you to write Swift code (iOS apps’ programming language) to create an app for iOS. It also enables you to run it on iPhone, iPad, and iOS device simulators.
Apple introduced XCode initially to develop applications for iOS, iPadOS, MacOS, TVOS, and WatchOS. It includes a source code editing system, a compiler, and a build system. In addition, it includes interface builders, Apple device simulators, and asset management tools.
Xcode also offers debugging tools and an iOS simulator, making it easier to test applications across various platforms and devices.
Here’s an overview of its essential features and components:
So, the two main questions that might arise here are:
Let’s attempt to answer these questions:
XCode goes beyond the AppleOS products. While using it on Windows poses constraints for organizations under budget, it’s not impossible to overcome them. The latest stable version of XCode 14.3, allows building universal binary files to ease the transitions from 32-bit/64-bit Power PC (Apple) to Intel x86 (Windows) and from 32-bit to 64-bit Intel.
Since it allows the OS to automatically choose the appropriate architecture at runtime, building an iOS app with XCode for Windows is feasible if Mac hardware and software are inaccessible.
However, since XCode is built only for MacOS, using it to build apps for other platforms and OS like Windows may not provide the same level of performance.
Hence, building apps on non-apple development setups will require some workarounds because installing XCode on Windows is not recommended. Moreover, running MacOS on Windows is against Apple guidelines and the End-user License Agreement (EULA).
In the following sections, we’ll dive deeper into different ways that you can develop iOS apps on Windows using alternatives to XCode.
Begin your journey into MacOS app development with Xcode and create responsive interfaces.
Building and publishing iOS apps on Windows isn’t possible without using XCode IDE. Why? XCode can only run on MacOS with iOS Software Development Kit (SDK).
Also, Apple doesn’t allow its OS to work on any hardware other than its own, like the iPad or iMac. However, there are following alternative ways to carry out some workarounds:
A virtual machine (VM) enables organizations to test software and run an OS inside their existing OS. It keeps that software separate and safe without affecting the actual computer. VMs are common for cloud computing and migrating network servers from multiple computers to a single computer.
With a VM like VMware or VirtualBox, it’s easier to run and access an OS on another. For example, you can run Windows on Linux or MacOS on Windows. Since you can run multiple OSs simultaneously, building cross-platform applications also becomes easier. To run MacOS on a virtual machine, you need a copy of the OS as a virtual image file and a VM tool.
Renting a cloud-based Mac like MacinCloud or MacStadium allows you access to a virtual Mac environment. A virtual Mac environment works as a Mac-based product that you can use to develop iOS apps. You can connect your newly created virtual Mac environment to a Remote Desktop Protocol (RDP) to start accessing Apple hardware products like iPhone, iPad, Mac Mini, etc.
Even though they require a subscription, usually starting from USD 25 per month, they cost much less than a physical Mac. All you need is a browser and a stable internet connection to get started. For example, VirtualBox is open-source and free virtualization software developed by Oracle that is highly compatible with Windows 10 and 11.
Cross-platform development offers the advantage of writing the app code for one platform and deploying it to other platforms, such as iOS, Android, Windows, and Linux. It has a large ecosystem of IDEs like Xamarin, tools like PhoneGap and Ionic with HTML5 components, and languages like React Native.
They could decrease the development time and cost by almost half as you’ll have a single codebase, but app performance might still suffer. Another option is to use any of those mentioned above with a VM to create a cloud Mac environment. You can also compile the app if your local network has a Mac.
There is a high chance that teams will not have individual Macs for developing iOS projects, as they are costly. Buying a used Mac can also generate compatibility issues, as it won’t be updated with the latest OS versions.
Hence, if an up-to-date Mac is not available for the organizational teams, remote Mac access can be useful in developing and testing an iOS app. Alternatively, you can run Windows on MacOS with virtualization software, but it requires a higher processing unit with enough RAM and hard disk.
Even though Mac computers are known for their highest quality and performance, the hardware is costly. Hence, a Hackintosh is a combination of Macintosh and the word “hack.” It’s a PC that runs MacOS on hardware not authorized by Apple.
A Hackintosh can help build customized MacOS PCs, where you can choose the components that align with your budget, compatibility, and performance.
Parts can also be upgraded with more options for ports, storage, etc. Apart from these, it serves a dual purpose by bringing both Windows and MacOS on the same page for better stability, integration, user experience, security, and compatibility. You can also use virtualization software and switch between both OSs.
During app testing, you would need an iOS simulator to debug iOS-specific issues and bugs. Since the issues are platform-specific, some cases, such as push notifications, require testing on real devices. For such cases, having a Continuous Integration/Continuous Deployment (CI/CD) tool is essential.
Having a cross-platform app development platform like Flutter with a CI/CD tool like Codemagic can help you ship the app to all platforms. You can use Codemagic to build an iOS binary and create a Mac environment to smoke test on a real iOS device.
This combination will help you build, release, and distribute your app faster across app stores, with Windows as the development platform.
Leverage the power of cross-platform app development tools and enhance user experience.
Since XCode relies heavily on Apple’s tools and frameworks, some features and integrations are not available on Windows, which can create discrepancies when building an architecture.
However, it doesn’t mean organizations and developers need to own an Apple machine when they already have Windows. Here are some alternatives to XCode that they can implement:
Building a React Native environment will provide exceptional cross-platform features and third-party libraries. It offers native UI components along with iOS runtime views for apps that can be launched on an Android Virtual Device using MacOS.
You would need an Android emulator and deployment machines for MacOS. The Expo simulator provided by React Native works great for testing.
Flutter offers the advantage of not building a whole new application from scratch for iOS or any other platform. Since it’s a cross-platform language, many might think it won’t deliver the same performance and results for all screen sizes. However, Flutter solves this issue by building responsive user interfaces using the code compiled for native apps.
Xamarin is another alternative for cross-platform app development. It allows developers to code in C# from Microsoft and offers native platform integration features for Android and iOS. Developers can build, run, and deploy iOS and iPhone apps to an iOS device from a Windows PC.
Originally an IDE, Xamarin Studio is now available as a plugin for Microsoft Visual Studio. However, you would need a Mac to test the app and ensure that the IDE on Windows is paired with the Mac build host.
Unity is a development engine for building games but can prove highly useful for developing non-gaming apps for Android, iOS, Linux, and Windows. It provides a Cloud Build feature to build iOS apps on Windows. All you need to do is register as an Apple developer to start your next iOS project.
It consists of a free code editor that you can utilize to build apps entirely on Windows. The code compilation is the only stage in which you would need a Mac.
Since there is no XCode version for Windows, developers might need help to develop iOS apps on Windows. While it’s possible to install a MacOS on non-Apple hardware through the options and alternatives mentioned in the sections, it wouldn’t deliver the same performance. Here’s why:
MacOS is the only licensed OS that Apple allows. Even though it uses a similar architecture to that of Windows, the cost of iOS app development on a Windows PC can be quite expensive. One option is to run MacOS parallelly with another OS.
XCode is exclusively built and designed as an IDE for Apple and iOS. It is not only an IDE but also works as an iOS simulator to help developers test iOS apps on virtual devices. Hence, installing XCode may cause some compatibility and stability issues, making it difficult to build iOS apps on Windows.
Apple’s licensing agreements might be breached if XCode is installed on Windows for iOS app development. Moreover, it also breaks the EULA as iOS, Apple, and MacOS are all branded properties. The workarounds may offer a solution, but they are not stable.
Windows PCs running Windows software aren’t compatible with iOS software and hardware. Windows is a more widely used operating system, which makes it versatile and adaptable, but since iOS is exclusively for Apple, device choices are limited.
iOS app development requires heavy reliance on frameworks and libraries that are specific to MacOS. These are essential for building APIs for iOS apps, debugging code bugs, and optimizing performance, but Windows doesn’t provide support for them.
Owning a Mac is a costly investment for many small businesses and startups with smaller teams and budgets. However, it should be a smooth process on their way to building iOS apps with cross-platform tools available.
Since Windows hardware is comparatively cheaper than Apple’s, users can initiate a workaround by installing XCode. However, XCode is only available for iOS hardware and can create performance issues when run on a different OS.
The ideal option is to use cross-platform languages like Flutter, React Native, or Xamarin. If you are looking for guidance and assistance in building an iOS app that can run on multiple platforms, contact us to learn more about our iOS app development services.
From the ways mentioned earlier to develop iOS apps on Windows, building a sustainable iOS product requires some technical knowledge. The easiest way is either to create a virtual Mac environment or rent a cloud-based Mac to install MacOS parallel to the existing OS.
However, it should be noted that these workarounds may not produce the same performance and aren’t ideal for complex projects. For the best user experience, a better approach would be to use a single codebase to develop multiple apps and reduce development times.
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